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John Strain's avatar

An Archive most fell and full of fallen, not a pleaaent place, for this is hell.

SolumProtocol's avatar

Combat is so hard for pen and paper game. When I played Mork Borg solo, I felt like some combats were scary, some were fun and visceral, but many went on far too long. I think the more I swim in the fiction of the combat, the more fun it is as opportunities for non standard moves pop up (like pushing someone over, getting the high ground, hiding and ambushing ect) But some systems lend itself to it much more than others

Eric Dill's avatar

We’re in accord here as well. I really enjoy Ironsworn combat simply because it promotes narrative and framing over rolling copious amounts of dice hoping to do enough damage to defeat an enemy. I don’t think there is a solution (for the current system), but I don’t want to change it either as that’s a LOT of work and I’m approaching that point where I’m tired of iterating.