Thanks Robin! That means a ton! Sadly there won't be too many tables in this series, but I'll be announcing something in a few days to a week that has quite a few tables :)
Thanks for reading! I’m glad I can provide some inspiration.
The footnotes are super useful for some things. In the next entry, I use footnotes for DM specific things but combat rolls will be in-line with the narrative.
Thank you for the kind words! It is a solo play campaign. I have been using Mythic GME 2e's Fate Check to determine how the group, or part of the group, would respond to certain environmental or narrative situations. For the individual PCs, I created a couple traits for each one that I use to determine how they would act on their own (e.g. Arthur is cautious and loyal; Bertram is jovial and protective; Poppy is aggressive but caring; Blanche is reserved but inquisitive). If a situation arises where I'm uncertain of how an individual PC would react based on those traits, I will put it to the Fate Check to decide.
I love your writing! And tables! I’ve said it before but needs to be said again.
Thanks Robin! That means a ton! Sadly there won't be too many tables in this series, but I'll be announcing something in a few days to a week that has quite a few tables :)
I’ll be reading!!!
This is awesome! Really enjoy finding more inspiration for my SoloPlay stuff.
I love your use of footnotes by the way. I may have to borrow that for my Solo TTRPG blog at some point.
Thanks for reading! I’m glad I can provide some inspiration.
The footnotes are super useful for some things. In the next entry, I use footnotes for DM specific things but combat rolls will be in-line with the narrative.
Love it so far, very engaging. This is a solo play campaign correct? Do you use fate to determine only the group actions?
Thank you for the kind words! It is a solo play campaign. I have been using Mythic GME 2e's Fate Check to determine how the group, or part of the group, would respond to certain environmental or narrative situations. For the individual PCs, I created a couple traits for each one that I use to determine how they would act on their own (e.g. Arthur is cautious and loyal; Bertram is jovial and protective; Poppy is aggressive but caring; Blanche is reserved but inquisitive). If a situation arises where I'm uncertain of how an individual PC would react based on those traits, I will put it to the Fate Check to decide.
Thanks for reading! Have at it with the Gloamtide map. If you need a copy of it (not sure how substack handles image downloads) just let me know.
You're welcome! I'd love to hear about what you plan to use it with.
That sounds epic! I can adjust the map to a 90° orientation and add tentacles if you want! Even give it a grid